Hero Syndrome Release Notes: Alpha Demo
V0.40 – 3/19/2020 5:31 PM
Changed
- Added arrows to the magnetic strip rails for orb redirection puzzles
- Added an easy mode for Daniels, changing the player’s health from 100 to 300 and enemy bot health from 150 to 50
- Added an additional 100 shield for player in easy mode
- Changed the pistol ammo pickup to not show the pistol mesh
- Changed the pistol ammo pickup from 100 to 150 bullet in Level 1
- Added hidden area in Level 3
- Removed build frames from building. Builds will now be destroyed after the original wall is destroyed. Connected walls will be destroyed after a small delay if anchored to the wall that was destroyed.
Bugs Fixed
- Fixed weapon pickups so they now play the pickup animations correctly
- Fixed bug where you were unable to build properly inside one of the glass build enclosures
- Fixed rising orange platform elevator in Level 3 which sometimes caused the platforms to not all move at the same time
- Fixed issue with bots where the death animations were not being triggered
- Fixed a door open glitch on level 3
- Fixed Shotgun reload animation so that it animates correctly and at the correct speed
- Minor fixes to the low graphics settings
V0.38/0.39 – 3/19/2020 11:00 AM
Changed
- Changed texture resolution from ⅛ to ¼ on low graphics mode
- Lowered explosion force generated by bot explosions from 75 to 40
- Lowered radius of bot explosion on death blow hits from 7.5 to 3.5
- Adjusted explosion force from the rocket launcher
- Adjusted force generated by the shotgun on death blows to flying bots
- Added keybind change option for edit mode
Bugs Fixed
- Fixed bug where not all inputs were showing on the input screen when using less than 1080p monitor
- Fixed menu screen positional issues
- Fixed bug where enemies would recognize an energy orb as an enemy target
- Fixed bug where bot bullet hits were way too bright
- Added missing enemy nav mesh colliders on player built wall variations
- Decreased shotgun fire completion time from animation controlled to .05 seconds
- Fixed bug where player would spawn with 0 rocket ammo after dying
v0.37 – 3/18/20 9:52PM
Added
- Added POV slider to input screen
- Added Volume Control
- Added Sound to Secret Helmet Pickup
- Added Particle Effect to Secret Helmet Pickup
- Restart Level Button added to pause menu, previously only restart from checkpoint appeared
Bugs Fixed
- Pistol Ammo Pickup changed to be obvious it is just ammo
- Rocket Explosion force turned down for nail bots getting hit with rocket explosions
- Door open bug fixed where a door would get stuck on close when inside collision trigger
- Fixed a waypoint for nailgun bot in level 2 that caused it to get stuck
- Moved shotgun after first puzzle so picking up two shotguns is not available after death and respawning with new shotgun
- Fixed visual issue with the first locked door meshes appearing outside of walls when open
- FIxed bug where a wall was able to be built outside of the glass wall cubes
- Fixed bug where cursor was held when the window was not in focus
- Fixed bug where there was a chance tabbing from game created the program to crash
- Fixed bug where 2 horizontal walls could be placed in the same spot
- Fixed bug where horizontal build wall would not reset after changed from the default wall
Known Issues (current bugs)
- Aiming does not appear to be updating at 140 fps in some reports
- Pickup animations are not working for weapons, instead weapon is picked up instantly
- Shotgun delay too long after a shotgun is used
- Bullet decals on robots appear off of the body if shot between dual wielding robots
- Bullet count for pistol not initially correct when spawning into game
- Navmesh collider not updating properly allowing robots to calculate pathfinding paths through diagonal player built walls
- Diagonal wall build has issue with visual effect that causes the outline to be brighter than the rest of the walls
- End of level animated sequence not running, going straight to menu
- Lots more, documenting still.
- Force on nailbot death blows too high causing them to shoot off the map when killed
- Ik issue makes shotgun not point in the correct direction after switching from rocket launcher
- Ik issue when reloading shotgun causes animation to switch midway