Team Deathmatch with building mechanics. Matched perfectly with balanced gameplay.
All of our development efforts towards multiplayer are purely focused on making an amazing game that rewards skill and strategy rather than RNG. Both team and solo matches will influence your competitive rank, which will put all players on a numbered global leaderboard based on the only thing that matters: skill.
No Random Luck/Loot
No Advantage For Camping Builds
The ExactSkill system ranks based on kill/death ratio, wins, and losses.
Our passion has always been competitive multiplayer. The main goal with this project is to finally create a competitive multiplayer that everyone deserves.
A small sneak peak at the backstory:
It is the year 2168. After a century of humanity slowly recovering from near total environmental disaster due to climate change, things are just beginning to settle down. Meanwhile, the Martian colony Ares, founded 42 years earlier as part of one nation’s desperate ploy to make humanity a two-planet species, is in trouble.
Normally self-sufficient, the Ares colony is under siege by an emergent AI that has seized control of many of the base’s systems and most of its construction droids. A subroutine that was designed to use existing Ares tech to automatically catch and/or kill pest species — which were beginning to infest the colony — leaked into the main computer architecture. Now hundreds of surviving colonists are in mortal danger as the AI mindlessly lashes out at anything biological.
A look into the art and design of the world that makes up Hero Syndrome.